Rockstar Hack Reveals GTA Online Is Making Over $1 Million Every Single Day
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Rockstar Hack Reveals GTA Online Is Making Over $1 Million Every Single Day

1AM Gamer Team

1AM Gamer Team

16 April 2026 12:00 PM BST

A 13-year-old game. Over a million dollars. Every single day.

That's the reality of GTA Online in 2026, at least according to data leaked following a breach of Rockstar Games by hacking group ShinyHunters. The group claimed to have exploited a vulnerability in Anodot, a billing analytics tool used by Rockstar, pulling 78.6 million records from the company's Snowflake cloud infrastructure. Their demand: $200,000 to keep it quiet. Rockstar didn't pay. The data went public.

Rockstar acknowledged the breach but called it a "limited amount of non-material company information" that would have no impact on the company or players. They've said nothing further since the data started spreading.

What the Numbers Actually Say

The leaked financial data covers the period between September 2025 and April 2026. During that window, GTA Online averaged $9,592,109 in weekly revenue. That's roughly $1.3 million per day. The worst week on record still brought in $4.7 million. The best? Nearly $27.9 million, which gives you a sense of just how dramatically special events and updates move the needle.

Annually, that puts GTA Online on track to generate just under $500 million for Rockstar and Take-Two. From a 13-year-old game. Let that settle for a moment.

The breakdown doesn't stop there. GTA+ subscriptions account for around 26% of daily revenue, with the remaining 74% coming from Shark Card purchases. And according to fans on GTA Forums, who were among the first to comb through the leaked files, these figures have since been verified by Kotaku as matching the actual leaked data.

PS5 Dominates, PC Barely Registers

If you ever wondered why Rockstar announced GTA 6 for consoles first without even confirming a PC release date, this data spells it out pretty bluntly.

PS5 players account for roughly 3.4 to 3.5 million weekly active users and around $4.4 to $4.5 million in weekly spending. Xbox Series X follows at $1.8 million per week. PS4 and Xbox One both come in just under $1 million each. Then there's PC, sitting at the very bottom with around $264,000 in weekly revenue, despite having close to a million active players every week.

Console players are spending four to five times more per person than PC players. PS4 and Xbox One combined still account for roughly 35% of GTA Online's weekly active base, meaning about one in three players is still on last-gen hardware in 2026. That's a lot of people who Rockstar is presumably counting on to upgrade for GTA 6.

GTA Online Revenue Split

PC makes up around 3% of total weekly microtransaction revenue. It's a number that makes Rockstar's console-first strategy for GTA 6 look less like a slight and more like an obvious business decision.

Red Dead Online's Numbers Tell a Different Story

The leaked data also covers Red Dead Online, running from June 2024 through March 2026. The comparison is pretty stark. RDO averaged around $507,000 per week, with its lowest recorded week hitting $316,112 and its peak barely clearing $868,000.

GTA Online is outearning Red Dead Online by roughly 19 to 1 on a weekly basis. That gap almost certainly explains why Rockstar wound down active development on the western title years ago. The argument that more meaningful updates could have changed things is fair, but these numbers suggest the ceiling for RDO was always going to be far below its sibling. For what it's worth, $26 million a year from a game that gets almost zero support is still remarkable in its own right.

Only 4% of Players Are Actually Spending

Perhaps the most surprising detail in the entire leak: despite all those eye-watering revenue figures, only about 4% of GTA Online's active playerbase is spending any money at all. That fraction is driving essentially all of the income. For Red Dead Online, that number drops even further, to around 1.58% of active players.

One player, an Xbox user in the US, spent $1 million on Megalodon Shark Cards alone back in 2020. That kind of spending, multiplied across a small but dedicated group of buyers, has generated over $5 billion in Shark Card sales between 2014 and 2024 according to the leaked totals.

GTA+ subscriptions peaked at 1.3 million subscribers in December 2025. The average amount spent per paying user over Christmas 2025 came in at around $60.68.

Take-Two's Stock Actually Went Up

In what has to be one of the more unusual outcomes from a data breach, Take-Two's stock rose after the financial data started circulating. Shares jumped from around $202 to $207 when markets opened on April 14, briefly adding over a billion dollars to the company's market cap. The thinking is fairly simple: investors saw the GTA Online revenue figures and liked what they saw.

Take-Two CEO Strauss Zelnick has previously said GTA Online isn't going anywhere, and that the company has "shown a willingness to support legacy titles when a community wants to be engaged with them." These numbers explain exactly why.

With GTA 6 set to launch on 19 November 2026, the question now is what happens to GTA Online's revenue when millions of players shift their attention to the new game. Some drop-off feels inevitable. But based on everything this leak shows, Rockstar's 13-year-old cash machine still has plenty of life left in it.

GTA OnlineGTA 6Grand Theft AutoRockstar GamesTake-Two InteractiveShark CardsGTA+Data LeakRed Dead OnlineGaming NewsShinyHuntersMicrotransactions

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