iRacing Review: The Sim That Turns Racing Into a Sport You Can Do Every Night
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iRacing Review: The Sim That Turns Racing Into a Sport You Can Do Every Night

1AM Gamer Team

1AM Gamer Team

1 February 2026 18:00 PM

iRacing isn't the flashiest sim or the cheapest, but it's the one that reliably turns sim racing into a sport you can do any night of the week.

That's the sentence you need to understand before dropping a penny on this platform. Because here's the thing: if you walk into iRacing expecting a traditional racing game, you'll feel robbed within a month. The subscription model will irritate you. The additional car and track purchases will frustrate you. The learning curve will humble you.

But if you approach it as a digital motorsport platform rather than a game? Everything clicks.

What You're Actually Paying For

Let's get the uncomfortable bit out of the way first. Money.

iRacing's base subscription includes 31 cars and 27 tracks , plus access to the full service. Monthly subscriptions cost $13, quarterly runs $33, yearly is $110, and a two-year plan sits at $199 . New members get 50% off their first subscription, which softens the blow.

Then come the extras. Additional cars cost $11.95 each, while tracks range from $11.95 to $14.95 depending on complexity . Legacy content drops to between $2.95 and $4.95.

Math time: if you want to compete seriously in a single series throughout a 12-week season, you're looking at purchasing perhaps six tracks you don't own and one or two cars. That's roughly $100-150 on top of your subscription for the year. Ouch.

But here's where opinions split down the middle. Long-time users frame the cost differently, viewing it as a competitive racing service rather than a traditional game purchase, with most drivers focusing on a small number of series . You don't need to own everything.

Think of it like track days. Nobody complains that track time costs money because you're paying for infrastructure, timing systems, safety marshals, and organisation. iRacing is the same concept, just digital. The cost supports systems that other sims either lack or don't prioritise, including structured online racing with safety ratings, licensing systems, splits, scheduled races, and matchmaking .

Still expensive? Absolutely. Worth it if you treat it like a hobby rather than a game library? Depends entirely on your priorities.

The Driving Feel: Credible, Consistent, Occasionally Contentious

The car is readable. Mistakes feel earned.

Reviews describe the driving as credible and consistent, especially under normal grip conditions, with significant nuance in tire feel and racecraft . iRacing uses high-frequency physics calculations, which translates to a stable, predictable driving experience online. When you make an input, the car responds exactly how you'd expect it to. No surprises, no weird lag-induced behaviour.

Until you reach the limit.

Over-the-limit behaviour is where the arguments start. Some drivers swear the latest tire model updates have solved previous quirks. Others still find edge cases where the physics feel artificial compared to their favourite sim. The tire debate has followed iRacing for years, and whilst improvements continue, it remains a point of contention among the hardcore.

Cockpit

For most drivers, this won't matter. You'll be too busy learning racecraft, understanding how to manage tire degradation across a stint, and figuring out setup adjustments to worry about what happens when you bin it into the gravel at 140mph. The physics work brilliantly for competitive racing, which is the entire point.

What won't work brilliantly is door-to-door contact at high speed. When it's clean, it's brilliant. When it's door-to-door online, you're reminded it's still internet racing. Collisions can feel odd due to netcode and contact resolution, with big wrecks sometimes feeling unfair or inconsistent .

The damage model itself is impressive compared to simcade titles, but online lag introduces variables that no physics engine can fully compensate for. You'll have moments where you're certain you left space, yet somehow you're in the wall with a broken suspension. It happens. Accept it or go mad.

The Service: Always-On Racing That Actually Works

This is where iRacing earns its money.

iRacing feels less like a game you boot up and more like a place you go. There are typically over 5,000 active racers at any given time , which means you can find competitive races without needing to join a league or coordinate schedules with mates.

Official races run on fixed schedules across multiple series. Road racing, oval, dirt oval, dirt road. GT3, prototype, touring cars, single-seaters, rally cross, NASCAR. If it exists in real motorsport, iRacing probably has it. Races split by skill level (iRating) and safety rating (SR), meaning you're generally matched with drivers of similar ability.

Interface

The catch? Rookie chaos exists. Early license races get messy, and learning how to avoid incidents becomes part of the game. You'll spend your first few weeks driving like you've got a crate of eggs in the boot, tip-toeing through Turn 1 carnage whilst faster drivers disappear into the distance.

That's intentional design. iRacing wants you to learn discipline before speed.

Safety Rating: Brilliant System or Overly Cautious Nightmare?

SR teaches survival and discipline. SR turns racing into risk management instead of racing.

Both statements are true depending on your perspective.

iRacing's Safety Rating is based on incident points per corner or session . Contact, off-tracks, loss of control all generate incident points. Too many incidents and your SR drops, which limits which series you can enter.

Many players enjoy the "clean racing" meta, with some having more fun chasing SR and clean races than raw results . There's something deeply satisfying about completing a 30-lap race without a single incident, even if you finish mid-pack.

The counterargument? Others criticise SR as encouraging overly cautious driving or "gaming the system," especially in lower splits . Some drivers treat early laps like parade laps, refusing to make legitimate passes because they're terrified of contact. That's boring racing.

Your mileage will vary. If you're naturally aggressive, SR will drive you spare. If you appreciate strategic racecraft and picking your battles, it's transformative.

Graphics and VR: Functional, Not Beautiful

It won't win beauty contests, but it runs like a tool built to race.

Graphics are often considered functional rather than cutting-edge, but performance and clarity are valued, especially for racing . Trees look rubbish. Some older tracks feel dated. Lighting can be flat. But lap after lap, you stop noticing because you're focused on brake markers, apex points, and the car ahead.

Performance is the priority. The 2026 Season 1 build brought significant improvements including a new Sim UI with standalone widgets, improved netcode for vehicle positioning, and fixes for VR blurriness issues . The platform runs smoothly even with 40+ cars on track, which matters more than ray-traced puddles.

VR support exists and works well, but VR in iRacing is brilliant after you earn your PhD in settings. You'll spend hours tweaking render scales, antialiasing methods, and shadow quality to find the sweet spot between visual clarity and performance. iRacing has made substantial VR improvements throughout 2025, with more planned , but expect to tinker.

The good news? A new graphics engine is in development, with a vertical slice milestone expected in Q1 2026 . Full completion remains a ways off, but improvements are coming.

Learning Curve: Respect Your Time by Making Effort Matter

iRacing rewards preparation. Don't expect to jump straight into races without practice.

Pro: It respects your time by making effort matter. Con: It's not beginner-friendly in the 'pick-up-and-play' sense.

The structured ladder combined with the incident system changes how you approach driving. You'll spend time in practice sessions learning track limits, understanding braking points, and figuring out fuel and tire strategies. This isn't Mario Kart. Show up unprepared and you'll be a mobile chicane.

But when you put in the effort? When you nail that qualifying lap after an hour of practice? When you execute a perfect undercut in a 45-minute race with mandatory pit stops? That satisfaction is unmatched.

iRacing has a strong culture around leagues, coaching, telemetry tools, and serious racing etiquette . The community genuinely wants you to improve. Forums, Discord servers, coaching services all exist to help you get faster. Use them.

iRacing Gameplay #4

Content and Updates: Constantly Evolving

The 2026 Season 1 release added the FIA Cross Car and Porsche 911 Cup (992.2), plus Adelaide Street Circuit and Miami International Autodrome . iRacing releases four major seasonal updates annually, each bringing new cars, tracks, physics improvements, and features.

2025 was described as a landmark year delivering critical advancements including the new Sim UI, multiple core car class physics overhauls, the Debris Refresh system, a dedicated track art upgrade pipeline, Adaptive AI, substantial VR improvements, and UI localisation .

The breadth is impressive: road, oval, dirt oval, dirt road, with a deep calendar of series giving players a proper career arc. The 2026 Special Events calendar features over 30 mass-participation community races including the Sebring 12-hour, Daytona 24-hour, and Nürburgring 24-hour .

The criticism? Content ownership fragmentation. Following a full season in a specific series means buying multiple tracks, which is daunting for new players. Choose your series carefully and budget accordingly.

Who Should Buy iRacing?

Buy if you:

  • Value competitive online racing above all else
  • Want structured events with proper racing etiquette
  • Plan to commit time to improving your skills
  • Can afford the ongoing costs without stress
  • Enjoy one or two racing disciplines deeply rather than variety

Skip if you:

  • Want casual pick-up-and-play racing
  • Prefer offline career modes
  • Love modding and experimenting with hundreds of cars
  • Have a tight gaming budget
  • Get frustrated by rigid rule systems

iRacing makes the most sense for drivers who value competitive online racing above everything else, with structured events, ranking systems, and racing against others who take it seriously . It also works well for people who commit to a discipline and stick with it.

The Verdict

iRacing is expensive if you treat it like a normal game library. It's better understood as a hobby platform.

The physics are strong with occasional tire model debates. The online racing structure remains unmatched. The pricing will shock you until you reframe it as a service rather than a product. The learning curve is steep but rewarding. The graphics are functional, not flashy.

None of this matters if you just want to blast around Spa in a Ferrari on Sunday afternoon. Buy Assetto Corsa Competizione instead. But if you want to race properly, against real people, with consequences for mistakes and rewards for preparation? Nothing else comes close.

iRacing has over 5,000 active racers at any given time, offering an online multiplayer experience unlike any other in the genre . That's not marketing fluff. You can race any discipline, any time of day, and find competitive splits. That's worth something.

Just make sure you understand what you're buying before you commit. This isn't a game. It's motorsport minus the medical bills.

Pros:

  • Unmatched online racing structure and participation
  • Credible, consistent physics for competitive racing
  • Constant updates and content additions
  • Strong community and educational resources
  • Works as proper VR experience

Cons:

  • Expensive subscription plus paid content model
  • Steep learning curve for newcomers
  • Graphics feel dated compared to modern sims
  • Contact and netcode issues during intense battles
  • Requires significant time investment to progress

Score: 8.5/10

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iRacingSim RacingRacing SimulatorMultiplayerReviewPC GamingVRSubscription ServiceOnline RacingMotorsport

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