PlayStation Shuts Down Bluepoint Games, 70 Jobs Gone
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PlayStation Shuts Down Bluepoint Games, 70 Jobs Gone

1AM Gamer Team

1AM Gamer Team

20 February 2026 10:00 AM

Twenty years building a reputation. Gone in a business review.

Sony has confirmed it is shutting down Bluepoint Games, the Austin-based developer responsible for some of PlayStation's best-regarded remakes. The studio closes in March 2026, and around 70 employees are losing their jobs as a result. The decision came, per a PlayStation spokesperson, "following a recent business review." Not exactly a warm send-off for a studio with a two-decade track record.

Sony's statement read: "Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community. We thank them for their passion, creativity and craftsmanship."

Nice words. Cold timing.

A Legacy Worth Remembering

Founded in 2006, Bluepoint spent years as an independent studio before Sony acquired it in September 2021. In that time, they became arguably the best remake studio in the business. Not just decent remakes. The kind of remakes where you boot them up and forget the original existed.

Their most celebrated work includes the Shadow of the Colossus remake (2018) on PS4 and the Demon's Souls remake that launched alongside the PS5 in 2020. That Demon's Souls release was a proper showcase of what the new hardware could do, and it earned every bit of praise it got.

Demon's Souls Remake vs Original

But the catalogue runs much deeper than those two titles. Bluepoint had a hand in a long list of beloved games over the years, including:

  • God of War Collection
  • The Ico and Shadow of the Colossus Collection
  • Metal Gear Solid HD Collection
  • Uncharted: The Nathan Drake Collection
  • Gravity Rush Remastered

They also provided support on God of War Ragnarok, Titanfall, Flower, and PlayStation All-Stars Battle Royale. The studio even goes back further to Blast Factor, one of the early PS3 download titles. Bluepoint touched so many things across PlayStation history, and did it quietly, without much fuss. That's kind of what makes this hurt.

The Live-Service Detour That Doomed Them

Here's where things get messy. After Demon's Souls, Bluepoint was pulled into Sony's live-service ambitions and reportedly set to work on a live-service God of War title. That project was cancelled in January 2025, leaving the studio without a shipped game and, apparently, without much of a future either.

The studio had been putting new game pitches together throughout 2025, but Sony seemingly opted not to pick any of them up. So Bluepoint spent years on a project that got scrapped, then spent more time pitching ideas that went nowhere, and now the whole studio is gone. It's a grim sequence of events for a team that did nothing wrong creatively.

At the time, many were baffled by the news that Sony had a developer like Bluepoint working on a live-service title when they were clearly very adept at remaking classic games. That feeling has only grown louder now.

The Timing Makes Even Less Sense

Here's the bit that will really sting for fans. Sony just announced full remakes of the original God of War trilogy, and the closure of Bluepoint certainly comes at an odd time. They would likely have been perfect for such a project. A studio purpose-built for exactly this kind of work, sitting right there, and Sony chose to close it rather than put them on what sounds like an obvious fit.

Fans had also long hoped Bluepoint would get their hands on a Bloodborne remaster or remake. Given FromSoftware's pedigree and Bluepoint's history with Demon's Souls, it was the sort of dream project that seemed almost inevitable. Now it's not happening. At least not through them.

No Studio Is Safe

Sony acquired seven game studios since 2020, and three have already been shut down. Bluepoint now joins that list. For a studio that never released a single underperforming title under its own name, that's a brutal outcome.

Around 70 people are out of work today because of a failed live-service pivot that was never really Bluepoint's idea in the first place. Sony pulled them away from what they were brilliant at, handed them a project type they had no history with, cancelled it, then shut the whole thing down.

If Bluepoint aren't safe, the question of who is starts to feel genuinely uneasy.

Bluepoint GamesPlayStationSonyStudio ClosureLayoffsDemon's SoulsShadow of the ColossusGod of WarGaming NewsPlayStation Studios

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