
Take-Two Shuts Down GTA 5 Modding Platform Rage:MP, Leaving FiveM Alone

1AM Gamer Team
28 May 2026 16:00 PM BSTBy 1 September, modding Grand Theft Auto 5 online means one platform. One set of rules. No rivals left.
Take-Two Interactive, parent company of Rockstar Games, has ordered the GTA 5 modding platform Rage:MP to shut down. The team behind the long-running platform broke the news in a forum post on the evening of 25 May, confirming the publisher had formally asked them to wind down.
The reasoning is blunt. Rockstar and Take-Two own their own modding platform, FiveM, and they have decided FiveM should be the only authorised home for GTA 5 multiplayer modding, the online side especially. The team described FiveM as "the only authorized platform for GTAV multiplayer modding" under the game's Platform License Agreement.

The shutdown rolls out in stages. Public access to the server toolkit has already gone, and no fresh community servers will be accepted. On 1 June, the public server listing goes dark. Then on 31 August 2026, the rest follows: the game client, the server toolkit and the backend infrastructure all switch off for good. Server owners have until then to move their projects across.
The numbers give you a sense of what's at stake here. On the morning of the announcement, 288 servers were still live, hosting up to 40,000 daily concurrent players. Those communities now face a hard deadline and a stressful summer of porting work.
Rage:MP is not the first to fall
Rage:MP is the second big domino to drop this year. Back in February, the team behind alt:V confirmed Take-Two had asked them to close too, with full shutdown set for 6 July 2026. Two of FiveM's biggest fan-built competitors, both gone inside a few months of each other. By autumn, FiveM stands completely alone.
Rockstar's rocky history with modders
Take-Two and Rockstar have a messy track record with the modding crowd. In May 2015, the pair sparked a backlash when word spread they were eyeing a ban on mods, single-player included. They walked it back soon after, saying modding was fine as long as nothing threatened the health of GTA Online. Fans stayed twitchy, and with good reason.
Two years on, Take-Two hit the popular OpenIV toolkit with a cease-and-desist, accusing the project of aiding piracy. The Russian developers behind it stepped away rather than burn months in court. Rockstar tried the same with FiveM, branding the platform an unauthorised service built to enable piracy.

Then came the turn. In August 2023, Rockstar acquired Cfx.re, the very team behind FiveM, folding the platform into its own operations. The company later launched a FiveM marketplace with revenue sharing, turning fan creativity into a proper income stream for the publisher. The same thing Rockstar once called piracy is now a paid storefront.
What this means for GTA 6
Here's the part worth chewing on. GTA 6 lands on 19 November 2026, console-only at launch, with no PC version in sight on day one. Pulling every modding server under one roof, right before a console-first launch, looks like a deliberate tidy-up.
Bethesda proved console modding works when it opened community creations in Skyrim and Fallout 4. Plenty of GTA fans are hoping Rockstar follows the same path with proper modding tools for GTA 6 on console. Nothing official has landed yet. Still, the way Take-Two is sweeping the house clean points to a company that wants full grip on how mods get built, shared and monetised when the biggest game on the planet finally drops.
For the Rage:MP community, the message is simpler and harder to swallow. Pack up, move to FiveM, wave goodbye to years of work. As the team signed off, they said Rage:MP was always defined more by the community than by the codebase. Losing the codebase is one thing. Losing the place the community called home is another.
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