Valve Says Steam Machine Release Is Close, Only Logistics Standing in the Way
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Valve Says Steam Machine Release Is Close, Only Logistics Standing in the Way

1AM Gamer Team

1AM Gamer Team

29 April 2026 10:00 AM BST

Good news if you've been waiting on the Steam Machine. Valve developer Pierre-Loup Griffais told IGN that the release "is close" and that Valve has "news to drop on that soon." The hardware development is largely done. Internal testing is progressing well. The one thing standing between you and the device? Getting it off the production line and into a box at your door.

As Griffais put it, "in terms of Steam Machine, yeah, it's really just about the logistics of getting it into the user's hands."

That's a genuinely encouraging place to be, especially given where things stood a few months ago. Back in February, Valve acknowledged that memory and storage shortages had caused delays across the whole product line. The global memory crisis hit the entire tech industry hard, and Valve wasn't immune. Now though, the hardware side sounds sorted. It's a supply chain problem, not an engineering one, and those tend to resolve a lot faster.

What we know about the hardware

The Steam Machine is built to sit in your living room and actually perform, not just exist there. Specs include a Zen 4 CPU clocking up to 4.8 GHz, a custom RDNA 3 GPU with 8 GB GDDR6 VRAM, and 16 GB of RAM. Griffais described the experience as similar to running a Steam Deck docked, but with significantly more GPU horsepower behind it. According to Valve's own specs, it's over six times more powerful than the Deck, with 28 compute units on the GPU compared to the Deck's eight. That's a genuine step up.

It supports DisplayPort 1.4 and HDMI 2.0, meaning 4K 120Hz on a TV and up to 4K 240Hz on a compatible monitor. No HDMI 2.1, which is a mild disappointment, but HDMI 2.0 with chroma subsampling covers most use cases fine.

The Controller comes first

Valve is staggering the releases deliberately. The Steam Controller launches on 4 May 2026 at $99.99, available in the US, Canada, UK, EU, Australia, and select Asian markets through Komodo Station. Griffais explained the thinking: the controller "stands out on its own" for PC players who don't need to wait around for the full console. It's a smart move. No point making everyone sit on their hands just because the bigger box isn't ready yet.

There's no pre-purchase option for the Controller either, for what it's worth.

What about price?

Still no official number. Griffais has previously said Valve aims to price the Steam Machine in line with what you'd spend building a comparable PC from scratch, which puts the honest ballpark somewhere between $750 and $1,000 depending on component costs at the time. Insider Gaming reports that the original target was to keep it under $800, but rising component costs since then make that harder to guarantee. Valve has also ruled out the traditional console subsidy model, so don't expect them to take a loss on hardware to recoup it through software sales later.

The timing question

There's a layer of external pressure here worth noting. Sony and Microsoft are both rumoured to be revealing their next-gen consoles later this summer. The Steam Machine, with its current-gen specs, isn't really competing with those machines, but the optics of launching a weaker system at a higher price point right before a PlayStation 6 announcement would be awkward at best. Getting it out the door beforehand makes sense commercially.

Both the Steam Machine and Steam Frame VR remain listed as "coming soon" on Steam, a label that's been sitting there since November 2025. That's probably not going to stay the case much longer.

Steam MachineValveSteam ControllerPC GamingGaming HardwareSteamOSPierre-Loup GriffaisGaming NewsSteamRelease Date

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